You can find them in the corresponding discussions in steam. We also updated the mod editors for missions and vehicles. The following settings of a multiplayer game can be changed retrospectively:. When creating an multiplayer game, players can enter a short description of their game, which will be visible to other players in the game’s lobby before joining.Max amount of active vehicles: 30 (6, before acquiring the larger company grounds).Automatically unlocked with the acquisition of the larger company grounds.Running expenses for stored vehicles are halved.Vehicles can be stored, allowing players to have a larger amount of vehicles in their possession.Currently active missions aren’t updated before their next start. All Mod-Missions can be re-imported with the Refresh button in the architect missions menu.Mod-Vehicles can be re-imported by clicking their (new) mod-indicator in the motorpool menu.Added the option to re-import Mods in order to simplify testing. This option requires the ID for each mission (e.g.
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